Curriculum

COMPUTER SCIENCE

The computing curriculum teaches pupils to use computational thinking and creativity to solve problems. They will learn the principles of information and computation, how digital systems work and how to create programs and systems of their own. As a result, our pupils will become responsible, competent, confident and creative users of information and communication technology.
Curriculum Overview
Year 7 Year 8
  • Folder Structures/File Types and E-Safety
  • Communication and Multimedia
  • Computer Systems
  • Computer Programming – Python
  • Spreadsheet Modelling
  • Computer Programming – Scratch (Game Design)
  • Understanding Computers
  • Computer Networks
  • Web Programming
  • Computer Programming – Python
  • Computer Programming – Scratch (Game Design)
  • Graphic Design
Year 9 Year 10 Year 11
  • Multimedia Systems
  • ICT for Business
  • Graphic Design
  • Introduction to Computer Science
  • Python Programming
  • Python Programming
  • Computer Systems
  • Networks
  • Systems Software and Security
  • Controlled Assessment
  • Python Programming
  • Computer Ethics and Law
  • Algorithms
  • Programming
  • Logic and Languages
  • Data Representation
Assessment

Internal assessments take place every half-term.

KS4 Exam Board Specification: OCR GCSE Computer Science (J276)

Enrichment Offer

The Department offers subject-specific enrichment clubs and organises a range of educational visits throughout the year. Pupils are able to take part in school-wide competitions, as well as representing the Academy in local and national competitions designed to increase their engagement and enhance their subject knowledge. Intervention sessions to consolidate prior learning and ensure maximum progress are at the heart of our delivery model.

Useful Resources and Revision Support